Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla · Remote (Canada) · Full-time

Salary: CAD 131,400 – 186,172 / year

Description

The role You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy. Responsibilities Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android). Carry code review and routine upkeep so the FTE engineers can focus on performance. Definition of done A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance. Required qualifications Strong C++ and/or Rust. Knowledge of graphics frameworks and GPU architecture. Strong debugging and optimization in a multithreaded codebase. Able to work independently and lead technically in a large, mature codebase. Preferred Shader languages; mobile/Android; open-source collaboration. Hiring Ranges: Canada Tier 1 Locations $145,800—$186,172 CAD Canada Tier 2 Locations $131,400—$154,600 CAD

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Questions about this job

Where is this Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) job located?

It is listed as Remote (Canada), so it can be done from home.

Who is hiring?

The employer shown on the listing is Mozilla.

What is the salary?

The listing shows: CAD 131,400 – 186,172 / year. Confirm the exact pay, overtime and payment date with the employer before accepting.

Is it full-time or part-time?

The listing type is Full-time.

When was this job posted?

It was posted on 6 November 2026. Jobs that stay open too long are closed automatically, so apply soon if you are interested.

How do I apply?

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