Project Manager, Gaming Localization Production

LILT (Production) · Remote (Remote) · Full-time

Description

About the Role We're looking for a Project Manager to own the day-to-day delivery of a large-scale localization program for a multinational gaming publisher. This customer ships localized content across dozens of titles, platforms and languages, and the program spans in-game text, marketing and UA content, cinematics and trailers, and supporting print and digital collateral. You'll act as a key operational point of contact for the account, coordinating linguists, DTP and video specialists, and internal stakeholders to hit release-critical deadlines. This is a hands-on delivery role for someone who has managed localization programs for a game publisher before and is comfortable owning complex, multi-workstream schedules under tight deadlines. Key Responsibilities Own end-to-end delivery of localization projects for the account, from initial quoting and scoping through scheduling, resourcing and budget tracking, to final delivery and invoicing, across multiple concurrent titles and languages. Manage transcreation and marketing localization workstreams, ensuring tone, intent and cultural nuance are preserved for user acquisition, marketing and in-game copy. Coordinate subtitling, vo…

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Questions about this job

Where is this Project Manager, Gaming Localization Production job located?

It is listed as Remote (Remote), so it can be done from home.

Who is hiring?

The employer shown on the listing is LILT (Production).

What is the salary?

The listing does not state a salary. Ask the employer about pay, overtime and payment dates before accepting.

Is it full-time or part-time?

The listing type is Full-time.

When was this job posted?

It was posted on 22 October 2026. Jobs that stay open too long are closed automatically, so apply soon if you are interested.

How do I apply?

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